农村自娱文化与互动文化对宗教的挤出效应差异
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SelfAmusing Culture and Interactive Culture: Difference Test for Religious  SqueezingOut Effect——Data Based on 345 Farmer Households of 48 Villages in Henan Province
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    摘要:

    根据世俗化理论、俱乐部模型、精神合作社假说,本文利用在河南农村的调研数据研究了自娱文化、互动文化供给与村民信教之间的关系。分析村级和农户调查数据可得:对于村庄而言,互动文化供给增加比自娱文化供给增加能够更显著地降低村庄内信教比例;对于农户而言,互动文化供给增加显著降低了农户宗教选择概率与参与程度,而自娱文化供给则与农户信教呈现共生性。这说明,农村互动文化供给比自娱文化供给对宗教信仰的挤出效应更强。

    Abstract:

    Based on religious secularization theory, the theory of religious clubs and religious spirit of cooperatives, this paper studies the relationship between the supply of rural selfamusing culture or interactive culture and rural villager’s religions based on the data of Henan Province, analyzes the results from the survey data of villages and rural households, which shows that, as for the villages, the interactive culture supply increase can reduce the proportion of religious followers in the villages more significantly than selfamusing culture supply, that with regard to rural households, the interactive culture supply increase can more significantly reduce religious choice probability and religious participation probability, however, selfamusing culture supply shows its intergrowth with religious believer, which indicates that rural interactive culture supply has stronger squeezingout effect on religion believers than selfamusing culture.

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