宋海雨.基于可拓学的大学生网络游戏成瘾防治效果评价研究[J].重庆工商大学学报(自然科学版),2020,37(1):78-84
SONG Hai-yu.Research on the Evaluation on Prevention and Control of Online Game Addiction of College Students Based on Extenics[J].Journal of Chongqing Technology and Business University(Natural Science Edition),2020,37(1):78-84
基于可拓学的大学生网络游戏成瘾防治效果评价研究
Research on the Evaluation on Prevention and Control of Online Game Addiction of College Students Based on Extenics
  
DOI:
中文关键词:  大学生  网络游戏成瘾  防治效果  可拓学
英文关键词:college student  online game addiction  effect on prevention and control  extenics
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作者单位
宋海雨 重庆工商大学 人事处重庆 400067 
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中文摘要:
      针对地方高校大学生网络成瘾防治问题,建立大学生网络游戏成瘾防治效果评价的分级指标体系,采用梯度等级量化方法,量化表示调查结果测评参数;进一步运用可拓学的聚类分析方法,通过物元定义及转换法,分析影响防治效果的各个因素重要程度,并且从网络游戏成瘾大学生、家长、辅导员老师多个角度进行调查,定量地测算出大学生网络游戏成瘾防治综合效果;最后,通过深入分析影响大学生网络游戏成瘾防治评价指标各因素的优缺点,结合大学生成长成才的目标和现实需求,并分析实施措施后大学生游戏成瘾的变化趋势和纠正效果,以此来不断改进防治实施措施,降低大学生网络游戏成瘾的比例,达到更佳的网络游戏成瘾防治效果,契合教育教学改革的需要。
英文摘要:
      According to the problem in the prevention and control of online game addiction of the students in local colleges and universities, this paper sets up classified indicator system for the evaluation on the effect of prevention and control of online game addiction of the college students by using gradient grade quantification method to illustrate assessing parameters of survey results. Furthermore, the clustering analysis method of extenics is used to analyze the significance of each factor for the effect on the prevention and control through matter-element definition and transformation, and the comprehensive effect on the prevention and control of online game addiction of the college students is quantitatively measured based on the survey from multiple angles such as the addicted college students, parents, and counselors. Finally, by deeply analyzing the advantages and disadvantages of each evaluation indicator affecting the prevention and control of online game addiction of the college students, through the combination of the goal and real demand for their grow-up and talent development, this paper analyzes the changing trend and correcting effect of the addicted students after the measure implementation, so as to continuously improve the implementation measures for the prevention and control of online game addiction of the college students and to reduce the proportion of the addicted students so that better effect on the prevention and control of online game addiction of the college students can be reached, which meet the demand of the reform of education and teaching.
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